Thursday, July 20, 2017

5th Annual Belmont Library Summer Tournament - FAQ

General FAQ

  • When is the tournament?
    • Saturday, August 19th, 2017.  Players should arrive by 9:05am.  All players should pre-register online.
  • Who can play in the tournament?
    • Any child entering K-8th grade can enter the tournament.  Players entering 9th grade must be USCF members to play.
  • Is USCF membership required?
    • USCF membership is NOT required to play in the tournament (except for 9th graders), but membership is required to play in the advanced and intermediate sections, which are USCF-rated (the other sections are not rated).
  • Is there any cost?
    • No, it's free!  Prizes are supplied courtesy of the Friends of the Belmont Public Library.
  • How do I sign up?

Facilities FAQ
  • Where can I park?
    • The library parking lot should have ample spaces provided you arrive on time.
  • Are there bathrooms?
    • Yes, the bathrooms on site near the tournament room.
  • Is there food available on site?
    • There are only vending machines with snacks.  There is a shopping center nearby with a grocery store and some restaurants, but there is not a lot of time between rounds to eat.  We suggest waiting until after the tournament to have lunch.  The library may provide some snacks, but the kids usually go through these pretty fast.
  • Is there wi-fi?
    • Yes, there is wi-fi available, as well as public computers for use inside the library.
  • Is there a playground?
    • Yes, there is a small playground available for use by the kids, with swings, sand, and a play structure.  It is away from the tournament area, however, so be sure your child gets back to the tournament room in time for the next round.

Player FAQ
    • What do I do when I arrive?
      • The first thing each player should do upon arrival is check-in.  Each player will be given a name tag to make sure everyone is in the right place.  Please arrive by 9:05am.  The first round will start at 9:15am, so make sure you arrive on time and allow time to park and check-in.
    • How does my child figure out where to go and who to play?
      • Before each round, we will post the pairings on the walls outside and also online at a website to be determined.  Someone will say "The pairings are up!"  The pairings are done per section, so there will be one paper for the advanced group, one for intermediate, and one for beginner.  Find your section (either on the wall or on your smartphone), then look for your name.  Next to your name will be your board number, color (white or black), and opponent.  Find your board number, sit at the correct color, then wait for further instructions by the tournament director.
    • Can I talk during the game?
      • No!  You may (but are not required to) say "check", but don't say it too loud.  You may talk to a tournament director if you have a question.  Other than that, there should usually be silence.
    • How do I show good sportsmanship?
      • Glad you asked.  It is traditional to shake hands with your opponent before and after your game, and to say "good game" after the game.  Even if one side is distraught over losing.  Respect your opponent.  Do not taunt them if you take their pieces or if they make a bad move (this means NOT saying something like "I've got your queen!").
    • What is the time control?
      • The time control for the USCF-rated sections is G/15; d3 (game in 15 minutes with a 3 second delay).  This means that each side has 15 minutes to make their moves for the game (plus up to 3 seconds free for each move).  So each game could last up to about 36 minutes.  The time control for the unrated sections is G/18 (game in 18 minutes, no delay), so each game could last up to 36 minutes.  A chess clock is used for each game. 
    • How do I use a chess clock?
      • To start the game, black pushes down on his side of the clock to start white's timer.  After you make a move, push down on your side of the clock.  Be sure to push down on the clock with the same hand that you used to move the piece.  Do not keep your hand on the clock after you have pressed it.  The clock will show minutes + seconds left for each side.  If the clock goes all the way down to 00:00, then that side has run out of time.  You (the player) are responsible for "calling the clock" -- that is, saying that your opponent's clock has run out of time.  Players in other games and the tournament directors are not responsible (and should not) call the clock in someone else's game.  If one person runs out of time, that person loses unless his opponent doesn't have enough material to checkmate his opponent.  If this is the case, the game is a draw (even if the side that ran out of time has a massive advantage in material).
    • What happens if I forgot to hit the chess clock after I move?
      • Your opponent is under no obligation to tell you that you forgot to hit your clock.  You may lose seconds or even minutes while your opponent silently waits.  If your opponent seems to be taking an unexpectedly long amount of time to move, check your clock!  That being said, I would say it is common courtesy to notify your opponent after a small amount of time has run off the clock.  At least the first time it happens.
    • Can I stop the clock if I have to use the bathroom?
      • No!  If you have to leave in the middle of your game for any reason, you cannot stop your clock.  Your clock will continue to run.  However, keep in mind that 15 minutes is a long time, so if you have to take 1-2 minutes to use the bathroom, you still have plenty of time.  Of course, it would be better if you went before your game started.
    • Is the touch-move rule enforced?
      • Yes!  If you touch a piece, you have to move it (unless you can't make any legal move with it).  If you touch an opponent's piece, you must capture it (unless you can't).  If you want to castle, you should touch your king first; otherwise, if you touch your rook, your opponent could compel you to move your rook (without castling).  Once you let go of a piece, it has to stay there.  The only exception to the touch-move rule is that you may say "adjust" before touching a piece to move it closer to the center of its square.
    • What is the 50 move rule?
      • If both players make 50 moves without moving a pawn or capturing a piece, the game is a draw.  Once a pawn move or capture is made, the count starts over.  It is not automatically a draw; one of the players in the game must claim a draw.  Since it is hard to document how many moves are being made, if a player suspects a claim might be made later, the player should raise a hand and notify a tournament director of their intent to claim a draw later.  The tournament director can then use the clock to determine how many moves have been made, and check the clock later to see how many additional moves have been made.  The player should probably count out loud (softly) how many moves have been made.  One move by black and one move by white only counts as one move, not two!
    • What is the draw by repetition rule?
      • Basically, if the same position has been reached in a game 3 times, the game is drawn.  It is not automatically drawn; one of the players in the game must claim a draw.  Note that it is not the moves that are repeated, but rather the position.  The repeated position does not have to be repeated on consecutive moves, either (though it often is).  Perpetual check is a special case of draw by repetition.
    • What do I do when my game is over?
      • Raise your hand and someone will come over to record the result.  Make sure they record the result correctly (especially if you won).  Then set the board back up and go outside and play until the next round!
    • What do I do after my 5th round game is over?
      • Please wait for the awards ceremony.  All players will receive a trophy or a prize.  If you must leave before the awards ceremony, please make arrangements for someone else to get your trophy or prize.

    Tournament FAQ
    • How many games will my child play?
      • Each child will play 5 games.  Do not leave just because your child loses in an earlier round!
    • What do I do if my child has to leave early?
      • If you do have to leave early for some reason, please notify a tournament director immediately.  Otherwise, we would pair your child against another child for the next round, and that other child would be disappointed not to play against someone.
    • Hey, you said my child would play 5 games, but they only played 4.  Why?
      • If there are an odd number of players in a section, it's impossible to have everyone play in each round.  In that case, one player in each round will be "unpaired", and will receive 1 point (equivalent to a win).  No player will be unpaired more than once.
    • When are the games played?
      • The rounds are scheduled to start at 9:15am, 10:00am, 10:45am, 11:30am, and 12:15pm.  The awards ceremony will start at approximately 12:55pm and should take less than 10 minutes.  Times may be adjusted slightly, but we expect to stick pretty close to schedule.  We will let everyone know in advance if there are any changes.
    • How is each child's score calculated?
      • Each player starts with a score of 0.  They receive 1 point for a win and half a point for a draw.  So the maximum score for a 5-round tournament is 5 (five wins).
      • Why did my child get paired against this other kid?
        • This is what is called a swiss tournament, and pairings are done automatically be computer based on some basic swiss system rules.  In the first round, pairings are somewhat random (they are based on USCF ratings if any children have ratings, but most do not have ratings).  In subsequent rounds, the system tries to pair each player with another player with the same score.  So, if your child wins their first round game, they will probably play against someone else who won their first round game.  More information can be found here:
      • Why did my child get black 3 times?
        • With 5 games, about half the players will get black 3 times.  We will do our best to make sure no one gets black 4 times, but it is possible.
      • Will my child get a trophy?
        • Trophies are given to the top players in each section.  Depending on all the results, your child will definitely get a trophy with a score of 5.0, will probably get a trophy with a score of 4.5, and is likely to get a trophy with a score of 4.0, though this is not guaranteed.  Sometimes a player with one score gets a trophy, while a player with the same score does not.  This is because ties are broken by tie-breaks.  Tie-breaks may also be used to distinguish between first and second place, or second and third, etc.  Players with a score of 3.0 or less are unlikely to get a trophy, but everyone will get a trophy or prize.
      • How do tie-breaks work?
        • There are several ways to determine tie-break scores.  Usually these involve looking at each player's opponents and how well those opponents scored.  The computer pairing program calculates all of the tie-breaks based on set formulas.  The standings sheet posted after each round will summarize all the tie-breaks used.  Unlike some tournaments, the first tie-breaker we use is head-to-head results.
      • Can I stay in the tournament room?
        • To be determined.  Usually we allow parents to be in the room if they are quiet, but space is extremely limited for this tournament and the room may get very crowded, so we may restrict parent access.

      Thursday, July 13, 2017

      July 2017 Blitz Results

      Peninsula Chess hosted a blitz tournament with 33 players on July 12th at the Belmont Library.  There were two sections, one USCF blitz-rated (6 rounds, G/3; d2), and one unrated (five rounds, G/5; d3).  Congrats to our winners:

      Alan Finkelstein won the rated section with a perfect 6.0 score, with Caspar Li finishing clear 2nd with 5.0 (his only loss coming to Alan).

      In the unrated section, Hamilton Zhang was a perfect 4.0 through 4 rounds.  In the 5th and final round, Aeron Gurskis forced a tie by beating Hamilton, with Anna Bautina also winning to join them at 4.0 (her only loss coming to Hamilton in the first round).  This forced a 3-way playoff (played at G/3; d2).  Anna defeated Aeron and then Hamilton to win the section and the trophy.

      USCF Blitz-Rated section:

      Unrated section

      (I apologize; some of the grades are probably wrong.)

      PlaceNameGradeSchoolRd 1Rd 2Rd 3Rd 4Rd 5TotalTB(H)TB(S)TB(C)TB(CO)NWNB
      1Aeron Gurskis2Central ElementaryL5W14W11W10W24.
      2Hamilton Zhang3HighlandsW3W6W5W4L14.00.017.514.051.032
      3Anna Bautina6Ralston MiddleL2W16W9W6W54.0-1.012.510.043.032
      4Arush Bisht5Brewer IslandW16D9W7L2W103.50.011.511.041.023
      5Akshita Bisht4Brewer IslandW1W8L2W7L33.
      6Orion Gurskis2Central ElementaryW15L2W8L3W163.
      7Nirav Adavikolanu2HeatherW14W10L4L5W123.0-1.011.510.039.032
      8Anish Patil2Kids ConnectionW12L5L6W13W93.0-
      9Miles Yu3UnknownW13D4L3W11L82.
      10Rohan Gupta3UnknownW11L7W12L1L42.
      11Annie Saban5Kids ConnectionL10W13L1L9W152.
      12Anika Dara1Kids ConnectionL8W15L10W14L72.0-
      13Prateek Kamisetty1Foster City ElementaryL9L11W15L8W142.0-
      14Rhodes Kostrub4CiprianiL7L1W16L12L131.
      15Rostislav Bautin4FoxL6L12L13W16L111.
      16Saira Gupta3UnknownL4L3L14L15L60.